Platform: Nintendo Switch (Reviewed), PlayStation 4, Xbox One, PC, MacOS
Developer: Bishop Games
Publisher: Bishop Games
Release Date: 26th April 2018
I kind of fell out with Indie Games not so long ago, it’s only down to a lot of them being similar to one another and big AAA titles coming out. Recently, however, I’ve grown to love them again and a few good ones have came to light. Light Fall caught my eye when I had seen the trailer for it. It had the potential of being different and I like different.
The first thing that sprung to mind when you first see the trailer is magical. The shades of purple, the pure white glow, it had that magical, enchanted look to it. Last time I had seen this was in Limbo. Limbo, albeit dark, had that enchanted look to it and it goes without saying that Limbo is one of the best Indie games ever.
When you being you play as a small, very little details sprite jumping around in a huge world. You’re there to figure out the controls pretty much by yourself until it all settles in just nicely. Further along, once getting the grips of things, this is where it gets frustrating. I mean, what Indie platformers aren’t? Light Fall takes it to the next level. Constantly falling, failing puzzles, failing jumps you begin to get stressed and sometimes it felt like a chore than a game. At this point you know to put the game down. It’s not all about fun and games and when it begins to feel like a chore, take a break. When you do finish that hard part, the one that frustrates you, you get to have that sense of relief, you’ve done it now, now move on to the next bit. It does have that balance of ‘this is fun’ & ‘f**k this’ so be prepared.
The story is quite simple, you’re a little-detailed sprite running around in a large world with an owl by your side for help. This large world is called Numbra. When the game begins and you’re getting used to the controls you get to see what is happening around you, the world is falling apart. The story is quite magical yet simple, save Numbra. It’s not even a long journey to save Numbra either. If you sit down you can complete it in a good few hours. 5 area’s to complete; 5 area’s to take in the magical world of Numbra. If you’re good at puzzles and don’t get stressed too easily this will definitely appease you. Just get prepared for some of those moments as the more you delve into the game the more it gets complicated.
Once you completed the game, there is a Hard Mode you can feast your eyes into. It does feature a few extra puzzles and changes up the area’s so it’s a different game, a different yet more stressful experience.
One of the main features of the game is with your little character he can create little boxes underneath you to reach higher area’s or to cross a hole. This is the unique feature of the game and another reason why it stood out for me. You can do this 4 times before you drop.
The game will throw different things at you throughout. Electric orbs, different types of traps, secret passages, alternative routes, it reminded me of a little PlayStation 1 game called Heart of Darkness. I don’t know if you remember or even played it but was one of my favourite games on the PS1 era, it featured a similar boy, a similar pace, and platform style and that sense of relief when completing a certain area.
The game is a simple idea but gives off a massive beautiful feel to it. It has that magical look and feels to it that not many Indie games pull off any longer. The game can be fun at times but it does sometimes feel like a chore to complete. I recommend only playing it at intervals if aren’t wanting to get stressed but if you’re a puzzle head go right into it. The game does have some issues with it being quite a simple game, but this is reflected in the actual price of the game.